![]() ![]() Independent analyses of selected ooids under EPMA compositional mapping also revealed the original calcareous nature of the ooids, enrichment of Fe and latter Si in selective portions and layers of ooids. Change in groundwater table had exposed these carbonate components to meteoric-vadose and oxygenated waters of the meteoric-phreatic zone, caused oxidation, subjected them to leaching of Fe and silicification, that might have resulted in distinct color to the rocks, iron crusts, and iron oxide coating. Subaerial exposure of the sediments following sea-level retreat had subjected them to intense meteoric-phreatic zone diagenesis that had morphologically and mineralogically transformed the susceptible carbonate components. Owing to the synsedimentary lithification at the final burial site and low-magnesian calcitic precursors of bioclasts and ooids, the micritic matrix and marine cement spars preserved their morphologic integrity until dissolution in the meteoric-vadose zone. ![]() High-frequency sealevel cycles occurred during the deposition of the Dhosa Oolite member that exposed the oolitic and other sediments to diagenesis in shallower marine regions and with significant dissolution-precipitation in marine-phreatic, burial, meteoricphreatic and vadose zones. Lithofacies and textural and diagenetic characteristics revealed that the ooids of DOM were originally calcitic and, after initial deposition, experienced diagenesis under reducing conditions followed by exhumation, multiple episodes of transport and final burial in low-energy areas. The targetting system is a tool to execute the mission, it's not part of the fun of engaging (for me).Based on bio and lithofacies characteristics and occurrences of hardground surfaces, oolites, iron crusts and shell lags, the Dhosa Oolite member (DOM) of Kachchh basin, India is considered to be equivalent of Fe-oolitic deposits of many European sections that formed during the Callovian-Oxfordian eustatic sea-level maximum. Missions in, for example, Xwing are very hectic and involve large numbers of targets, and the "fun" is in doing the mission (preventing attacks on targets, escort duty, destroying targets, etc.), not trying to find out where the enemy is. "Fun" for me is engaging the enemy and scooping up the canisters afterwards. That depends entirely on the subjective notion of "fun." For me, the search is not "fun" if it goes on longer than 2 sweeps of the shipping lanes. The quite complex missions with huge and confusing battles in Assassins.oxp are playable (and have been played by many Ooliteers) with the targetting system as it is now.Īnd I am also concerned with the making-things-too-easy-may-take-the-fun-out-of-them effect. While I agree that there could be more enhancements to the target computer, I would not agree with the above statement. + store important targets into target memory hot keys so that you don't need to "-" and "+" your way through dozens of ships to find the location and status of just one.įor purists this new targetting system could be excluded from "strict" mode.ĬmdrLUke wrote:In order to build multi-part missions with multiple subgoals and have them be playable, the ship targetting system needs an overhaul. ![]() In order to support large battles and larger missions where specific targets need cover/support, being able to: In order to build multi-part missions with multiple subgoals and have them be playable, the ship targetting system needs an overhaul. The joy and fun in the game is being immersed into the mission goals and status, not (for me) on the mechanics of targetting and keeping track of goal targets (after all that's what computers are good for!). I think the "X-Wing" style targetting system is really excellent and a good model to go on. Missions that require finding particular ships quickly and then escorting them (like the localhero one) would be made much more enjoyable with more advanced scanner/targetting system. ![]() Managing large group of mixed friends and enemies is very confusing. Simple "friend or foe" displays were sufficient for classic Elite, but become very frustrating in larger battles and missions where specific ships must be located and monitored. The oolite targetting system is really primitive. ![]()
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